Free Friday The 13th Game DLC Coming Soon As Apology For Server Issues

Friday the 13th: The Game encountered no shortage of server issues following its launch last month, the effects of which are still being felt to some extent. To make up for this, publisher Gun Media has announced it will make the game’s first content update available for free.

As the trailer above notes, Gun wants to “make up for [the issues] and thank you for your patience” by giving away “cool free s***.” The main component of this DLC is a retro version of Jason that comes with new chiptune music created by Mitch Murder. You can get a glimpse of him (and hear some of the music) toward the end of the video.

Also in the DLC is new clothing for every counselor, as well as 13,000 free customization points for all players. Everyone will also be able to partake in a double XP scheduled for this weekend, running from June 23-25. The DLC itself launches tomorrow, June 20.

“Overall, Gun Media is very thankful to our fans, supporters, and those interested in the game,” it said in a press release. “We were completely overwhelmed by the amount of users that tried to play at launch, enough to break our servers and force us to upgrade. That process has evened out since then, however we are still working to smooth out the experience even more across all three platforms.”

In our Friday the 13th review, Peter Brown wrote, “As of now, a week after launch, it’s short on content and performs poorly all around, especially on consoles. The story goes that the developers weren’t prepared for amount of people who wanted to jump on day one, but that does little to assuage players who were convinced that they were paying for a finished product. Despite showing potential that may one day be realized, Friday the 13th comes across as an unfinished game that shouldn’t have been released in its current state.”

If you’ve been playing the game, be sure to check out our gallery of the Friday the 13th Easter eggs you might have missed.

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Source URL:http://www.gamespot.com/articles/free-friday-the-13th-game-dlc-coming-soon-as-apolo/1100-6451037/

Here's How Diablo 3's New Challenge Rifts Work

Among the features on the way to Diablo III in the upcoming patch 2.6.0 are Challenge Rifts. Blizzard has provided new details explaining exactly how they work, and they sound like a good change in pace from the usual style of play.

Challenge Rifts do away with the normal randomization of Diablo in favor of a set experience. A Challenge Rift challenges you to beat another player’s Greater Rift run time. The game takes a snapshot of a Greater Rift run–complete with that Rift’s layout and the character’s gear and skills–and then tasks other players with finishing it more quickly than the original player.

A new Challenge Rift will be released every Monday, and a selection of crafting materials and Blood Shards are available to anyone who can beat the target time. This reward is available only once per week, but you’re free to replay the Rift as much as you want, as you’ll be able to compete with friends on weekly leaderboards.

As shown in the video above, choosing to take part in a Challenge Rift won’t immediately launch you into one. You can first reassign the keys that your skills are assigned to (but not change which skills you have access to) and test the setup out on two groups of enemies: one comprised of a single tough enemy, and one consisting of a bunch of weak enemies.

In addition to patch 2.6.0, the Necromancer Pack is also on the way to Diablo III. This is positioned as a “content pack” rather than an “expansion pack” along the line of Reaper of Souls. Its primary addition is the Necromancer class, which returns from Diablo II. Blizzard recently revealed the Necromancer-specific Legendary effects and Set items that are on the way. You can see the sets in this video or read the details about all of this on Blizzard’s website.

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Source URL:http://www.gamespot.com/articles/heres-how-diablo-3s-new-challenge-rifts-work/1100-6451035/

SNES-Style Controller For Nintendo Switch Coming This Year

Nintendo Switch players looking for a more retro experience will be happy to know 8Bitdo is making a replica SNES controller built with the system in mind. The SNES30 Pro features Bluetooth, USB-C, rumble vibration, motion controls, and player indicator LEDs–of course, it looks just like a traditional SNES controller. Check it out below.

SNES-Style Controller For Nintendo Switch Coming This Year
SNES-Style Controller For Nintendo Switch Coming This YearSNES-Style Controller For Nintendo Switch Coming This YearSNES-Style Controller For Nintendo Switch Coming This YearSNES-Style Controller For Nintendo Switch Coming This YearSNES-Style Controller For Nintendo Switch Coming This YearSNES-Style Controller For Nintendo Switch Coming This Year

On the right, you’ll also see the Super Famicom-style model, if you’d like to capture the classic Japanese design instead. Both are replacements for the Switch Pro Controller, but they will work on PCs and mobile devices as well. They’re slated to be released this holiday season.

There are two other new ways to play Switch (and PC) coming from 8Bitdo too. You can get even more old school with the NES30 Arcade Stick (below).

SNES-Style Controller For Nintendo Switch Coming This Year

The company is also releasing the set of speakers below called the Twin Cube Stereo Speakers, to boost the audio experience. They’re wireless, but have an AUX input. Both the speakers and the NES Arcade Stick are due out sooner than the SNES-style controllers, coming this fall.

SNES-Style Controller For Nintendo Switch Coming This Year

Last month, 8Bitdo updated the firmware on its full library of controllers to make them compatible with Nintendo Switch. Not all the controllers will work perfectly with every Switch game, but the company says the new SNES controllers by the end of the year will be perfect fits for Switch’s full library of games.

8Bitdo revealed its new controllers at E3, and you can click here to see our full coverage of all the gaming hardware that was released during the expo on day 1 and on day 2.

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Source URL:http://www.gamespot.com/articles/snes-style-controller-for-nintendo-switch-coming-t/1100-6451034/

Fulfill Your Dating Dreams With Dad Dating Simulator Dream Daddy

Though it’s not quite in time for a loving father’s day gift, Dream Daddy is a wacky dating sim from Game Grumps. It’s coming to PC through Steam on July 13.

You’ll play as a lonely, single dad who just moved with his daughter to a new neighborhood in Maple Bay. To your surprise, every dad on your street is single and ready to mingle. Your heart will have to decide between seven different dads, like Mat, Craig, Hugo, Brian, Damien, or Joseph.

Fulfill Your Dating Dreams With Dad Dating Simulator Dream Daddy
Fulfill Your Dating Dreams With Dad Dating Simulator Dream DaddyFulfill Your Dating Dreams With Dad Dating Simulator Dream DaddyFulfill Your Dating Dreams With Dad Dating Simulator Dream DaddyFulfill Your Dating Dreams With Dad Dating Simulator Dream DaddyFulfill Your Dating Dreams With Dad Dating Simulator Dream DaddyFulfill Your Dating Dreams With Dad Dating Simulator Dream Daddy

Customize your DILF, play through mini- and mirco-games along the way, and explore the multitude of endings with every smokin’ daddy. Also, dad jokes for days. How many tickles does it take to tickle an octopus? Tentacles.

To make the journey even sweeter, the game will be voiced by the comedic game critics of Game Grumps and their friends. And all of that sweet, smooth daddy-coaxing writing is done by none other than Vernon Shaw and Leighton Gray.

Can’t wait to schmooze your way into the arms of a dreamy daddy? Let us know how you feel in the comments below.

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Source URL:http://www.gamespot.com/articles/fulfill-your-dating-dreams-with-dad-dating-simulat/1100-6451031/

Top 10 UK Sales Chart: Horizon Zero Dawn Beats Switch's Arms To No.1

Sony’s open-world title Horizon Zero Dawn has finished top of the UK sales chart this week, meaning the game returns to No.1 for the first since its release in March. Nintendo’s Switch exclusive Arms, meanwhile, debuts at No.2 for the week ending June 17. According to sales monitor Chart-Track, it was the fourth-biggest Switch game launch so far, behind The Legend of Zelda: Breath of the Wild, Mario Kart 8: Deluxe, and 1-2-Switch.

Below that, Grand Theft Auto V continues to chart well at No.3, and Dirt 4 drops one place from No.3 to No.4 in its second week on sale. Wipeout: Omega Collection, which debuted at No.1 last week, falls to No.5.

Horizon Zero Dawn has sold well for Sony since its launch–the company recently revealed the game has sold through over 3.4 million units, up from 2.6 million units sold in its first two weeks.

New Horizon Zero Dawn DLC was revealed at E3 last week. The expansion, titled The Frozen Wilds, is scheduled to launch in 2017, though a specific release date was not announced. The first trailer was shown during Sony’s E3 briefing, and you can watch it above.

You can read the full top 10 sales chart below, courtesy of Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

  1. Horizon Zero Dawn
  2. Arms
  3. Grand Theft Auto V
  4. Dirt 4
  5. Wipeout: Omega Collection
  6. Tekken 7
  7. FIFA 17
  8. Overwatch
  9. Injustice 2
  10. Rocket League

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Source URL:http://www.gamespot.com/articles/top-10-uk-sales-chart-horizon-zero-dawn-beats-swit/1100-6451022/

E3 2017: Xbox One X Is "Like A High-End PC," Developer Says

Microsoft’s Xbox One X console was one of the biggest talking points around E3 this year. We learned its final name (it was previously known as Project Scorpio) and Microsoft confirmed a price point, $500, as well as a November 7 release date. A number of developers have already chimed in with their thoughts on the console, and now Paul Bettner of Super Lucky’s Tale developer Playful has spoken about the system as well.

Speaking to GameSpot, Bettner–who created Words With Friends before making Lucky’s Tale and now Super Lucky’s Tale–said Xbox One X is incredibly powerful. Not only that, but the system is also very developer-friendly, Bettner explained.

“From a developer’s standpoint, [Xbox One X] is the most developer-friendly console we have ever worked with,” he said. “Not just because the hardware is super over-powered–which it is. I don’t understand how they … it’s like a high-end PC crammed into this tiny little box.”

Bettner added: “The tools and support we had developing the game is the most advanced it’s ever been. And I think that’s because Microsoft hasn’t necessarily been reinventing [with every new console], they’ve been refining and making it more powerful. This is the best version yet of the Xbox.”

E3 2017: Xbox One X Is "Like A High-End PC," Developer Says

The power of the Xbox One X allows Super Lucky’s Tale to run at 4K/60FPS, which Bettner told us is a big deal for platformers.

“The fact the game is running in 60 frames per second is probably actually the most impactful thing for a platforming game,” Bettner explained. “It gives you this precision and it really benefits the game like this that’s a lot about timing and about controlling this character–and it just feels great.

Super Lucky’s Tale launches alongside the Xbox One X on November 7. It’s a “shorter” game, and has a $30 price point. The game is also playable on Xbox One S and Windows 10.

For lots more on Microsoft’s E3 2017 announcements, you can check out GameSpot’s roundup of all the big news. We’ve also compiled our thoughts on the company’s highs, lows, and biggest games from the show.

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Source URL:http://www.gamespot.com/articles/e3-2017-xbox-one-x-is-like-a-high-end-pc-developer/1100-6451009/

E3 2017: How Xbox One X Makes Super Lucky's Tale Shine

Super Lucky’s Tale, an adorable-looking platformer from Words With Friends creator Paul Bettner, was one of the surprise reveals at Microsoft’s E3 2017 briefing this week. A non-VR version of 2016’s Lucky’s Tale for Oculus Rift, Super Lucky’s Tale had a major presence at Microsoft’s show, something that Bettner was initially apprehensive about.

Speaking to GameSpot today at E3, Bettner said people understand the appeal of Super Lucky’s Tale when they get their hands on it, but he wasn’t totally sure if this would come across in the trailer alone. Now that people have played the game and experienced its novelty, he’s been blown away by the positive reaction to the game–even on NeoGAF.

E3 2017:  How Xbox One X Makes Super Lucky's Tale Shine

“I came into [E3] with a little bit of apprehension because … this is the thing about Super Lucky’s Tale … People who experience the demo, and you can see this on Twitter, Reddit, and even NeoGAF–NeoGAF has a thread that’s like 600 posts about Lucky’s Tale!”

“And when I first heard about the thread, I was like, ‘I don’t wanna’ … but I went and looked, and there’s so much love for it there. It’s like, Wow. I was a little apprehensive, because it’s easy for hardcore gamers to make fun of things that are cute. We all do that. There’s a little snark. But apparently, we conveyed the right things in the trailer and when people go hands on the demo, they feel like this is a game made for me. It’s not just made for kids. And clearly it is also made for kids.

Also in our interview with Bettner, he confirmed that Super Lucky’s Tale is a “shorter and lightweight” game that will be sold for the lower price point of $30. The game is coming to all of the Xbox family systems, including Xbox One S, Xbox One X, and Windows 10.

Bettner told us about how the Xbox One X version of the game benefits from the power of the system, which Microsoft says is the most powerful console ever made. He mentioned how frame rate can be especially important for platforms, and confirmed that Super Lucky’s Tale will run at 60fps on Xbox One X.

“The fact the game is running in 60 frames per second is probably actually the most impactful thing for a platforming game,” Bettner explained. “It gives you this precision and it really benefits the game like this that’s a lot about timing and about controlling this character–and it just feels great.

“There is also a lot we can do with how beautiful the world is and you can see this in the demo. There is breeze blowing, particle effects, these clouds that are building around. We’re able to bring this fairytale world to life in a fidelity that hasn’t been seen before in this genre yet. And I think that’s one of the reasons people are responding well to it, especially Xbox gamers. It’s one of the most beautiful, cute games you’ve ever seen.”

“The Xbox One X is such a beast that literally almost the first time we got it running it was almost running at 4K, 60 hertz.”

For lots more on Microsoft’s E3 2017 announcements, you can check out GameSpot’s roundup of all the big news. We’ve also compiled our thoughts on the company’s highs, lows, and biggest games from the show.

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Source URL:http://www.gamespot.com/articles/e3-2017-how-xbox-one-x-makes-super-luckys-tale-shi/1100-6450994/

E3 2017: Watch 12 Minutes Of Ace Combat 7 Gameplay

Bandai Namco showed off 12 more minutes of gameplay for the next installment in its long-running Ace Combat series, Ace Combat 7: Skies Unknown. As you can see from the footage above, the aerial combat sim has never looked better.

Ace Combat 7 is a return to roots of sorts for the series, trading the real-world settings of the more recent installments for the”strangereal” universe of classic Ace Combat games.

Ace Combat 7 was originally slated to arrive later this year, but Bandai Namco recently delayed the title to 2018. The game is coming to PS4, Xbox One, and PC and will feature some exclusive PS4 content in the form of PSVR missions. You can watch Ace Combat director Kazutoki Kono talk more about the title here. For even more on the aerial combat sim, check out our interview with Kono that touches on the importance of recapturing the spirit of the series, among other topics.

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Source URL:http://www.gamespot.com/articles/e3-2017-watch-12-minutes-of-ace-combat-7-gameplay/1100-6451001/

E3 2017: Nintendo Switch Version Of Rogue Trooper Redux Aiming For "Complete Feature Parity"

Rebellion’s Strange Brigade might not be coming to Nintendo Switch, but another one of the publisher’s games is. Rogue Trooper Redux, a remaster of the 2006 shooter, is headed to Nintendo’s hybrid console. And now, Rebellion has confirmed that it’s hoping that the Switch version will have all the same major features as the Xbox One, PS4, and PC editions.

“We’re aiming for complete feature parity with those versions,” a spokesperson for Rogue Trooper Redux told GameSpot at E3 this week. “As of now, we don’t know what extra features [the Switch version] will have, if any. We’re still experimenting with the Switch platform. It’s still pretty recent that we got our kits. So we don’t quite know what that will be.”

E3 2017: Nintendo Switch Version Of Rogue Trooper Redux Aiming For "Complete Feature Parity"

One thing is for sure, though: Rogue Trooper Redux will have online multiplayer for the Switch version, just like on other platforms. Another important note is that Rebellion is aiming to launch all versions of the game at the same time. This is Rebellion’s hope at the moment, though things can always change.

For those just catching up, Rogue Trooper Redux stars the character Rogue, from the comic series 2000 AD, who is a super-soldier bred for killing. The new version of the game has been “remade from the ground up with current-gen-quality materials and higher resolution geometry.” Rogue’s new look in Redux takes him back to the classic style of the comics.

Rebellion, the developer of the original Rogue Trooper, has partnered with UK studio TickTock Games for Redux. It’s the first time a non-Rebellion team has worked on a 2000 AD game.

A release date has not been announced, but Rebellion has said fans can expect it “soon.” Today is the final day of E3, but GameSpot is not finished reporting from the show, so keep checking back all the time for the latest.

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Source URL:http://www.gamespot.com/articles/e3-2017-nintendo-switch-version-of-rogue-trooper-r/1100-6450993/

E3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli Looks

Ni No Kuni II: Revenant Kingdom will be a lot more fast-paced and action-oriented than the first entry in the series. Dennis Lee from publisher Bandai Namco stopped by GameSpot’s E3 2017 Stage show today to show off some of the first real gameplay video for the game, which launches in November for PlayStation 4 and (unlike the original Ni No Kuni) PC.

Showing off the game’s combat, Lee said publisher Level-5 has taken it in a new direction. Gone are any mid-combat menus, a hallmark of traditional JRPGs. Instead, players focus entirely on real-time action. Level-5 took inspiration from western action and adventure games; timing will now play a role. When defending, for example, hitting the defend command at just the right time shields you from a lot of damage. It’s not just about stats and levelling, said Lee.

Gone is the system of familiars in Ni No Kuni. Instead, our hero Evan and his teammates fight alongside Higgledies; the little sprites, which have elemental powers, lend you those powers throughout your adventure to make you stronger. At times during combat, they’ll gather together and jumping into the middle of them rewards you and your party with a buff.

As you can see, Ni No Kuni II retains a lot of the Studio Ghibli-esque charm of the first title. Yoshiyuki Momose, a former animator from Studio Ghibli known for his work on Grave of the Fire Flies and Spirited Away, designed the characters. Lee says the art style and the character development retains the spirit of Japanese games and anime, just with faster-paced action and more customization.

E3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli Looks

E3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli LooksE3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli LooksE3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli LooksE3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli LooksE3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli LooksE3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli LooksE3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli LooksE3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli LooksE3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli LooksE3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli LooksE3 2017: Ni No Kuni 2 Gameplay Shows Fast Real-time Combat With Studio Ghibli Looks

The game will also feature a Kingdom Mode. Once you reach a certain point in the story, hero Evan needs to build his own kingdom. While we didn’t see this in today’s gameplay video, Lee said players would end up creating their kingdom as they want it, recruiting townspeople to build buildings and do research on new features.

Ni No Kuni II: Revenant Kingdom is due out November 10, and you can follow our full coverage of the game here. For all the features and game announcements from E3, check out our E3 news hub for a full recap of the week’s events.

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Source URL:http://www.gamespot.com/articles/e3-2017-ni-no-kuni-2-gameplay-shows-fast-real-time/1100-6450992/