Bethesda E3 2017: Exec Explains Why Elder Scrolls 6 Not Happening Soon Is A Good Move

Given the enormous commercial success and continued popularity of The Elder Scrolls V: Skyrim, it should come as no surprise that Bethesda Game Studios is making The Elder Scrolls VI. Bethesda has confirmed this on multiple occasions. Speaking to GameSpot today, Bethesda marketing boss Pete Hines gave us more insight into why the game isn’t coming soon, and why that might be in the best interest of the game and the people making it.

But first, he confirmed yet again that the game will happen … someday. As of “The Elder Scrolls VI will eventually be made,” Hines said. “It is multiple big releases down the plan for those folks [at Bethesda Game Studios].” As of August 2016, The Elder Scrolls VI was not in production, and it sounds like it still is, not that Bethesda ever said it would be by this point.

Bethesda E3 2017: Exec Explains Why Elder Scrolls 6 Not Happening Soon Is A Good Move
The Elder Scrolls V

In 2016, Bethesda boss Todd Howard teased three “big and crazy” projects that the studio is working on. There is no word yet on what form these games might take or how many are in the works at Bethesda Game Studios between its Maryland and Montreal studios.

Hines told GameSpot today that Howard’s team wanted to “work on some other stuff and do some other things” after releasing Fallout 4, which has surpassed Skyrim to become Bethesda’s most successful game ever. He added that Bethesda Game Studios did not want to be known as a developer that only made Elder Scrolls and Fallout games.

“Quite honestly, they didn’t want to be the developer that was just Elder Scrolls, Fallout, Elder Scrolls, Fallout for the rest of their development careers,” Hines said. “And you’ve got a lot of people in that studio who have been there for a really long time. They wanted to be able to self-determine things they worked on next, whether it was existing stuff whether it was new IP.

“And I think Todd and his team have earned the right, given the quality of this stuff, to be able to say, ‘We know everybody really wants Elder Scrolls VI, but we as creative people want to be able to do stuff tat we’re really passionate about.’ And I think once you see how the next two titles come out and then how Elder Scrolls 6 ties into what those games are doing and about, I think it’ll all make sense. But I think it’s going to be a while before all those things happen.”

Also in our chat with Hines, he confirmed that Fallout and Elder Scrolls are not in the same universe and responded to concerns that the new Creation Club system is essentially paid mods 2.0. While you’ll have to wait a while longer to play The Elder Scrolls 6, Skyrim is coming to a new platform, Nintendo Switch, later this year, while Skyrim VR is also on the way.

For more on Bethesda’s E3 announcements, be sure to check out GameSpot’s roundup of all the big news from the company’s briefing, which included announcements for The Evil Within II and Wolfenstein II: The New Colossus. You can also read GameSpot’s breakdown of the highs, lows, and biggest games from Bethesda’s E3 2017 briefing.

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Source URL:http://www.gamespot.com/articles/bethesda-e3-2017-exec-explains-why-elder-scrolls-6/1100-6450988/

E3 2017: Bethesda Boss Contrasts Fallout 4, Skyrim's Creators Club With Paid Mods, Talks Pricing

Since being announced during Bethesda’s E3 press conference, there’s been some confusion over what the new Creation Club for Skyrim and Fallout 4 is, and what distinguishes it from paid mods. Bethesda marketing VP Pete Hines joined GameSpot on our stage show today to discuss the subject, explaining that this is intended to exist without impacting how the mod scene already operates.

“Creation Club was a new thing that the team came up with to say, ‘We want to continue to make and do stuff for Skyrim and Fallout 4, and we want to create an ecosystem that works across both games, but we want to leave mods the way that they are,'” he said. “And we don’t want to change how that works. And we want to actually be able to do this ourselves but to also bring in external developers or even bring in people who are known for making mods, but not bring them in as modders–bring them in as, now you’re a game developer with us, not on a mod; whatever we greenlight that you make has to meet certain criteria. It can’t be something you’ve already created that now you say, ‘I want to offer this through Creation Club.’ That’s not what Creation Club is about.”

Hines emphasized the distinction between this content and mods, noting that everything from Creation Club will be treated as official content. “It’s almost like mini DLCs in some way, although that’s probably not even a great point of reference,” he explained. “But they are internally created, or internally created along with external developers. They’re fully internally developed and work the same across all three platforms. They’re guaranteed to work with your save games. They don’t turn off Achievements or Trophies, unlike mods. They’re guaranteed to work with all DLC. They’ll be localized as needed. They will be put out and created as official content from the studio.”

As a means of illustrating this, Hines compared the process to outsourcing work on lower priority art while Bethesda’s internal studios focus on the bigger stuff. “There’s art in our games that people outside the game studio make,” he said. “Like, we need a whole bunch of flower pots; we don’t just make flower pots all day, [Bethesda developers] focus on the bigger stuff and outsource the flower pots for somebody else to make. This is, in some ways, a lot like that–it’s all official content, we don’t have any issues with platforms like what kind of things are you or are you not allowed to include in what you do because it’s coming from us. It’s QA’d by us. It’s managed by us as official content and then put up and made available.”

Another source of uncertainty regarding Creation Club involves pricing. Bethesda’s initial announcement referred to Credits that can be purchased and then used to buy this content. With no specific Creation Club content announced, Hines didn’t have any prices to announce, although he did provide some sense for the scope of what you can expect to see.

“Ultimately we’ll see the stuff that comes up, but it’s not meant to be high price point stuff; it’s supposed to be small things you can add to your game,” he said. “The price points will vary. We’ll figure that out as we go along. Honestly, it’s all dependent on what the folks who are working on this want to create. They get to pitch, ‘I want to make this thing, I want to make that thing.’ And then it gets approved and they start working on it. If they’re a modder that’s been accepted, they’re no longer a modder. They’re now a game developer. Once they get greenlit, they’re getting paid like any other developer that works on our stuff.”

Creation Club is slated to launch for PC, PS4, and Xbox One sometime this summer. Hines also spoke with us about the inevitable Elder Scrolls VI and whether Fallout and Elder Scrolls take place in the same universe. Check back soon for more from our interview.

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Source URL:http://www.gamespot.com/articles/e3-2017-bethesda-boss-contrasts-fallout-4-skyrims-/1100-6450987/

Resident Evil 7, Street Fighter 5, And More Discounted In New Capcom Humble Sale

If you’re in the mood to play some iconic Capcom titles this week, Humble Store has a sale for you. This weekend, tons of Capcom games are up to 80% off, including many Resident Evil titles.

Resident Evil 7: biohazard is just $40, down from $60. Resident Evil 4, 5, 6 and others are on sale too, up to 77% off. Street Fighter V is half-off for $20, and Street Fighter X Tekken is $6, down from $30. Much of the Devil May Cry series is available for a deal, including Devil May Cry 4 Special Edition for $13 (regularly $25) and the Devil May Cry Complete Pack for $10 (regularly $40),

If you’d rather some classic platforming, check out the Mega Man Legacy Collection, on for $6 (down from $15). It’s a good way to replay the first six Mega Man games before Mega Man Legacy Collection 2 (feature Mega Man 7, 8, 9, and 10) comes out this August. There are many more games up for sale on the Humble Store, and you can check out the full list here.

Resident Evil 7, Street Fighter 5, And More Discounted In New Capcom Humble Sale

Meanwhile at E3, audiences got a sneak peak at Capcom’s newest game Monster Hunter: World during Sony’s E3 press conference, the first Monster Hunter title on PlayStation in 11 years. Read all about the upcoming game here, and head over to GameSpot’s E3 hub for all the latest news, features, and game announcements.

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Source URL:http://www.gamespot.com/articles/resident-evil-7-street-fighter-5-and-more-discount/1100-6450984/

Final Fantasy 14 Patch Notes Released Ahead Of Mammoth Update And New Expansion

We’re just a few days away from the official launch of Final Fantasy XIV‘s next expansion Stormblood and with it comes a major patch that will update and add to many parts of the PlayStation 4 and PC game.

Stormblood is officially out on June 20, but anyone who pre-orders the game will get early access, scheduled to begin tomorrow, June 16, at 2 AM PT / 5 AM ET / 10 AM BST. Square Enix says that’s why these patch notes are out now, and they show there are major updates coming to areas in the game, quests, jobs, and more. Check out just some of the patch notes below.

Final Fantasy XIV Patch 4.0

  • New Areas added:
    • Rhalgr’s Reach
    • Kugane
  • New Field Areas added:
    • The Fringes
    • The Peaks
    • The Ruby Sea
    • Yanxia
    • The Azim Steppe
  • New City and Field Aetherytes have been added
  • A Mini-Aetheryte for Sapphire Avenue Exchange has been added in Ul’dah
  • The experience point reward for unlocking maps has been increased
  • New main scenario quests have been added
  • New side quests have been added
  • NPCs associated with the quests “Can’t Do It Without You” and “True U” have been changed
  • New job quests have been added
  • Secondary class requirement for unlocking jobs has been removed
  • New class quests have been added
  • The rewards for main scenario and job quests have been adjusted, and the EXP awarded for completing these quests has been increased
  • EXP awarded upon completing Moogle beast tribe quests with a class or job at level 60 or higher has been significantly reduced
  • New tradecraft and fieldcraft leves have been added to the new areas
  • When playing as a class over level 60, rewards for tradecraft leves and fishing fieldcraft leves below level 60 will be greatly reduced.
  • The locations of gathering points for the botanist guildleve Maple Stories have been adjusted
  • EXP awarded upon completing botanist and miner fieldcraft leves has been increased
  • New FATEs have been added
  • FATE difficulty has been adjusted
  • Certain large scale FATEs will no longer require level sync to participate
  • The time limit for the FATEs Long Live The Coeurl and Coeurls Chase Boys has been increased from 15 to 30 minutes

There are many other updates in the new patch as well, and you can get a look on Final Fantasy XIV’s website. There are even more patch details due out tonight at 7 PM PT / 10 PM ET / 3 AM BST.

Final Fantasy 14 Patch Notes Released Ahead Of Mammoth Update And New Expansion

Final Fantasy XIV Stormblood promises to reinvent the game for beginners. It will introduce tons of content like new dungeons, raids, and new jobs (Red Mage and Samurai), and implement some major changes to gameplay mechanics. Stormblood also marks the end of PS3 support for the game. Any PS3 players can still take advantage of a free upgrade to the PS4 version until December 31.

Check out our full coverage of the game including preview videos of the two new jobs. You can also head over to GameSpot’s E3 hub for all the news and features, including a look at an upcoming Final Fantasy VR game called Monsters of the Deep that has you fishing for terrifying sea creatures.

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Source URL:http://www.gamespot.com/articles/final-fantasy-14-patch-notes-released-ahead-of-mam/1100-6450978/

E3 2017: Destiny 2 PC Release Date Confirmed For Almost Two Months After PS4/Xbox One

When we began to learn the details of the PC version of Destiny 2, it sounded as if it might not arrive at the same time as the console versions. In addition to announcing that it had moved up the release date for the console versions earlier this week, Activision revealed a different–later–release date for the game on PC.

Destiny 2 launches for PC on October 24. That’s just under two months after it’s due out on PS4 and Xbox One; those versions are now scheduled for release on September 6. Additionally, details of the beta were confirmed for consoles. The PC version will be getting a beta, but a precise date was not shared–we only know it’s due out in “late August.”

Sony’s E3 press conference brought with it a new trailer for Destiny 2, which you can check out above. It also revealed the PS4-exclusive items that will be available–there’s a Strike, multiplayer map, and other content that will only be on PS4 until at least Fall 2018.

Although the wait is unfortunate for those on PC, the computer version sounds as if it may be worth the wait. It supports higher resolutions and framerates and will operate off of Blizzard’s Battle.net platform.

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Source URL:http://www.gamespot.com/articles/e3-2017-destiny-2-pc-release-date-confirmed-for-al/1100-6450881/

E3 2017: Destiny 2's Heroic Activities Not Accessible In Guided Games

Destiny 2 introduces the Guided Games system, which serves as a matchmaking substitute of sorts for high-end group activities like Raids and Nightfall Strikes. But there are limitations on what Guided Games permit access to, as Bungie has revealed they are restricted to activities on Normal difficulty.

In a conversation on Kotaku’s E3 2017 podcast, game director luke Smith confirmed that Heroic-level Raids and Nightfall Strikes will still require players to have their own groups to play with. “I don’t know exactly how the Challenge Mode layers are going to work [with Guided Games], but the normal-tier activities will be Guided Games, and the Heroics will be find-your-own.”

Raids and Nightfall Strikes, the two highest-level activities in Destiny, did not have any sort of matchmaking in the original game. In Destiny 2, Guided Games will provide a form of matchmaking for players who cannot find their own group. This system is undoubtedly a positive addition, but it’s still disappointing that players still won’t be able to access the most valuable activities without a large group of friends.

Destiny 2 launches on September 6 for Xbox Oneand PS4, and at a later date for PC. It’s getting a beta this summer, and Bungie has said that it’s focusing more on Destiny 2’s storytelling in-game, as well. Keep an eye on GameSpot’s E3 2017 hub for more on Destiny 2 in the last couple days of E3 2017.

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Source URL:http://www.gamespot.com/articles/e3-2017-destiny-2s-heroic-activities-not-accessibl/1100-6450969/

E3 2017: Destiny 2's Guided Games Not Available For Heroic Activities

One of the biggest additions coming to Destiny 2 is the Guided Games system, which will essentially act as a form of matchmaking for Raids and Nightfall Strikes. Today, however, game director Luke Smith revealed that Guided Games will be restricted to normal-difficulty activities.

In a conversation on Kotaku’s E3 2017 podcast, Smith confirmed that Heroic-level Raids and Nightfall Strikes will still require players to have their own groups to play with. “I don’t know exactly how the Challenge Mode layers are going to work [with Guided Games], but the normal-tier activities will be Guided Games, and the Heroics will be find-your-own.”

Raids and Nightfall Strikes, the two highest-level activities in Destiny, did not have any sort of matchmaking in the original game. In Destiny 2, Guided Games will provide a form of matchmaking for players who cannot find their own group. This system is undoubtedly a positive addition, but it’s still disappointing that players still won’t be able to access the most valuable activities without a large group of friends.

Destiny 2 launches on September 6 for Xbox Oneand PS4, and at a later date for PC. It’s getting a beta this summer, and Bungie has said that it’s focusing more on Destiny 2’s storytelling in-game, as well. Keep an eye on GameSpot’s E3 2017 hub for more on Destiny 2 in the last couple days of E3 2017.

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Source URL:http://www.gamespot.com/articles/e3-2017-destiny-2s-guided-games-not-available-for-/1100-6450969/

Microsoft E3 2017: Xbox One X Will Run Sniper Elite Dev's New Co-Op Shooter "Beautifully"

Speaking to GameSpot today at E3, Rebellion Developments boss Tim Jones talked about how the Sniper Elite developer’s new game Strange Brigade will run “beautifully” on Xbox One X. Asked about the improvements that Xbox One X owners can expect when playing Strange Brigade, Jones didn’t list any specific things, but stressed that the graphics on the new box are on “another level.”

“We can’t go too much into specifics, but we can say it’s going to be running beautifully smoothly in 4K with HDR and all those sort of bright, shiny new things you expect,” he explained. “It looks the business. It is really exciting to see it at the crisp resolution. It does bring the visuals to another level.”

Strange Brigade is on display on Microsoft’s Xbox booth on the E3 show floor, running on Xbox One X. A co-op shooter set in the 1930s, Strange Brigade supports solo play or co-op for up to four players. The game is coming to PS4, Xbox One, and PC, but you should not expect a Nintendo Switch version of the game anytime soon, if it ever happens at all.

“We thought about it,” Jones told GameSpot when we asked if Switch was considered for Strange Brigade. “It’s not the right fit for us at the moment with Strange Brigade. I’m not going to say never. We love the platform. I personally love the platform. Certainly Strange Brigade [on Switch] would be cool but we have no plans for that.”

Microsoft E3 2017: Xbox One X Will Run Sniper Elite Dev's New Co-Op Shooter "Beautifully"
Microsoft E3 2017: Xbox One X Will Run Sniper Elite Dev's New Co-Op Shooter "Beautifully"Microsoft E3 2017: Xbox One X Will Run Sniper Elite Dev's New Co-Op Shooter "Beautifully"Microsoft E3 2017: Xbox One X Will Run Sniper Elite Dev's New Co-Op Shooter "Beautifully"Microsoft E3 2017: Xbox One X Will Run Sniper Elite Dev's New Co-Op Shooter "Beautifully"Microsoft E3 2017: Xbox One X Will Run Sniper Elite Dev's New Co-Op Shooter "Beautifully"Microsoft E3 2017: Xbox One X Will Run Sniper Elite Dev's New Co-Op Shooter "Beautifully"Microsoft E3 2017: Xbox One X Will Run Sniper Elite Dev's New Co-Op Shooter "Beautifully"Microsoft E3 2017: Xbox One X Will Run Sniper Elite Dev's New Co-Op Shooter "Beautifully"

GameSpot played Strange Brigade this week at E3. Check back later this week for more on the intriguing-looking shooter.

In other E3 2017 news, Telltale has confirmed it’s making a new IP, while the developers of Call of Duty: WWII say they are trying to make the Saving Private Ryan of video games. Keep checking back with GameSpot for the latest from the show.

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Source URL:http://www.gamespot.com/articles/microsoft-e3-2017-xbox-one-x-will-run-sniper-elite/1100-6450962/

E3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev Says

The new Destiny 2 trailer shown at E3 this week suggested the shooter sequel would have . larger focus on story. This definitely seems to be the case, as Bungie’s David Dague told GameSpot this week Destiny 2’s story is a “bigger story than players of destiny have ever seen.”

Destiny 2 goes bigger overall with story, and fans may be happy to learn that a lot of the story happens inside the game. One pain point from the first game was that players needed to, in some cases, read the lore-rich Grimoire crds outside of the game on websites and apps.

“It’s got more story missions; it’s got more cinematics, it takes you to four strange new worlds that have different mysteries to uncover and ways to really enjoy the story inside the game,” he explained. “That was a huge creative pillar for us [with the sequel]. That was a goal that directed every decision that we made. You should never have to drop your controller and reach for your smartphone or open your laptop to understand the story we were telling. It will come right at you in the game. It will play out in the cutscenes that add flavor to the missions.

“It will be things that you discover in the world; and it will be the characters that you meet along the way with different types of adventures and activities that will help you understand the places you find yourself and the moments and realities that shape that player experience.”

E3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev Says
E3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev SaysE3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev SaysE3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev SaysE3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev SaysE3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev SaysE3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev SaysE3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev SaysE3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev SaysE3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev SaysE3 2017: Destiny 2 Has A Bigger Focus On Story Inside The Game, Dev Says

In other Destiny 2 news, the game’s beta trial dates have been revealed. People who pre-order the game can play the beta on PlayStation 4 starting July 18, and on Xbox One beginning July 19. The beta will open up to everyone on July 21. The company also stated that a PC beta is planned for late August, with more details coming “soon.”

Additionally, Bungie has confirmed that the Xbox One X version of Destiny 2 will run at 30FPS, just like the PS4 Pro Edition. Some of the game’s PS4-exclusive content was revealed at E3.

Destiny 2 launches on September 6 for Xbox One and PS4, while the PC edition comes out in October. Bungie recently spoke to GameSpot about the PC version’s delay and why it happened.

In other E3 2017 news, Telltale has confirmed it’s making a new IP, while the developers of Call of Duty: WWII say they are trying to make the Saving Private Ryan of video games. Keep checking back with GameSpot for the latest from the show.

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Source URL:http://www.gamespot.com/articles/e3-2017-destiny-2-has-a-bigger-focus-on-story-insi/1100-6450956/

E3 2017: Destiny 2 Dev Explains The PC Delay

The PC version of Destiny 2 finally has a release date: October 24. That’s more than a month after the shooter comes out for Xbox One and PlayStation 4 on September 6. Now, Bungie has explained the delay, saying the studio wanted to make sure the final product delivers on what players expect.

Speaking to GameSpot at E3, community manager David “Deej” Dague pointed out that Destiny 2 is Bungie’s first PC release in some time. The developer didn’t want to put the game out before it was sure the experience would be “worthy” of the PC crowd.

“We want to make sure that we’re building a product that we feel is worthy of the PC gaming community,” Dague told us. “We want to make sure that it’s a product that we’re excited to ship. We want to make sure it’s the best game that the PC can enjoy. And it’s our first time serving them in quite a long time, so we’re committed to getting that right.”

Asked about PC specs for Destiny 2, Dague said it’s too early to get into that. When asked directly if he knew what the min spec would be, Dague replied, “I certainly don’t.”

In other Destiny 2 news, the game’s beta trial dates have been revealed, with Activision confirming that pre-order customers will be able to play the beta on PlayStation 4 starting July 18, and on Xbox One beginning July 19. The beta will open up to everyone on July 21. The company also stated that a PC beta is planned for late August, with more details coming “soon.”

Additionally, Bungie has confirmed that the Xbox One X version of Destiny 2 will run at 30FPS, just like the PS4 Pro Edition. Some of the game’s PS4-exclusive content was revealed at E3 this week–you can see it in the trailer above.

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Source URL:http://www.gamespot.com/articles/e3-2017-destiny-2-dev-explains-the-pc-delay/1100-6450955/