PUBG Dev Threatens "Further Action" As It Takes Issue With "Similarities" In Fortnite's New Mode

Brendan “PlayerUnknown” Greene invented the battle royale game mode long before he turned it into a standalone game with PlayerUnknown’s Battlegrounds. But for all of the battle royale mods and games that exist, PUBG has been far more successful: The game has smashed all-time records on Steam and enjoyed a meteoric rise, with no end in sight. As you’d expect, other companies are looking to capitalize on the interest in PUBG, but the game’s developer is unhappy with the particular approach Epic Games is taking with a new mode in Fortnite.

Epic announced earlier this month that it was releasing a new battle royale-style game mode for its upcoming free-to-play game, Fortnite. It made no attempt to hide its obvious inspiration, naming the mode Battle Royale and stating in a blog post, “We love battle royale games like PUBG and thought Fortnite would make a great foundation for our own version.” After initially opening it only to those who purchased the early access version, Epic recently revealed that it will offer this aspect of the game for free to everyone starting on September 26 (the entirety of Fortnite will be free-to-play beginning next year).

In a curious move, PUBG developer Bluehole has now spoken out about the mode, even going so far as to release a press release sharing its reaction to Epic’s announcement. The press release, which refers to PUBG as “the first standalone Battle Royale survival shooter game,” states that it’s decided to respond to “growing concerns regarding the similarities between the battle royale mode in Epic Games’ newly revealed Fortnite and PUBG.”

“We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game,” said Bluehole VP and executive producer Chang Han Kim. “After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.”

The press release notes that PUBG developers have “no relationship to Fortnite’s development as concerns around User Interface (UI), gameplay, and structural replication in the battle royale mode exist.”

Han Kim also took issue with Epic mentioning PUBG in reference to Fortnite’s new mode. “We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s right.”

He also issued a threat, suggesting that Bluehole could attempt to take some “action” against Epic. “The PUBG community has and continues to provide evidence of the many similarities as we contemplate further action,” Han Kim said.

No further specifics were shared, and it’s unclear whether Bluehole has any intention of actually pursuing legal action. In light of PUBG’s massive success, it’s no surprise to see other developers looking to it for inspiration. As the press release even points out, Greene discussed copycats in a recent Reddit AMA.

“Other companies will, of course, enter the marketplace, but I would just hope they put their own spin on the game mode and not just make a carbon copy!” he said in response to a question (which didn’t specifically mention Fortnite). “I try not to worry about them to be honest and instead just concentrate on completing my vision for a battle royale game.”

We’ve reached out to Epic for a response to Bluehole’s comments. We’ll report back with anything it has to share.

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Source URL:http://www.gamespot.com/articles/pubg-dev-threatens-further-action-as-it-takes-issu/1100-6453530/

Minecraft's Big Better Together Cross-Play Update Out Now For Xbox One, PC, And Mobile

The next major update for Minecraft is out now for Xbox One, PC, VR, and mobile. Dubbed the Better Together update, it adds a number of new features to the popular sandbox title, most notably cross-play support between the different platforms.

With the new update, players on Xbox One, PC, and mobile devices are now able to play together online regardless of what platform they’re on. The update will also be released for the Nintendo Switch version to allow cross-play with Nintendo’s console, though developer Mojang says that won’t be ready until sometime this winter.

While Minecraft will eventually support cross-play between most of the platforms it is available on, it doesn’t appear PS4 players will be able to join in on the fun. Sony has been reluctant to allow cross-play between PS4 and other consoles, though Mojang says it is still in discussions with the company about bringing the feature to the PS4 version.

In addition to cross-play, the Better Together update gives all players access to a ton of player-made items on the Marketplace and adds stained glass, fireworks, banners, parrots, and many other new features to the game. The update also allows players to continue their progress in their Realm on a different platform, and they can now share invite links to Realms with other players.

Finally, the Better Together update addresses a long list of bugs–so many that Mojang couldn’t list them all in its patch notes. The developer did, however, specify that llamas will now no longer creepily stare at you while you ride them. You can read more about the Better Together update on the Minecraft website.

Minecraft Better Together Patch Notes

New Features

  • Stained Glass
  • Fireworks (with Elytra boost!)
  • Parrots
  • Banners
  • Armor Stands
  • Jukebox and music discs
  • Recipe Book
  • Book & Quill
  • Ravines
  • Coarse Dirt
  • New world start options: Starting Map; Bonus Chest; Trust Players
  • New game rules: Show Coordinates; TNT Explodes; Natural Regeneration
  • Added “/tickingarea” command to create areas that still update when no players are there
  • Player permissions
  • Zombie Villager spawn egg
  • In-game host options
  • Paper doll viewer
  • Outline selection toggle
  • In-game player names toggle
  • HUD opacity toggle
  • Expanded Xbox Live multiplayer world settings
  • New loading screens with funny and helpful tips
  • How to Play screen
  • Remix 3D export functionality (Windows 10 only)
  • New achievements
  • Server Partners
  • Realms invite links
  • Mash-up Packs and Texture Packs will now decorate the main menu and in-game HUD

Tweaks

  • Rebalanced most of the game sound effects and music, such as rain being much quieter
  • It is now much easier to see underwater after drinking a Potion of Water Breathing and Potion of Night Vision
  • Blaze Powder is now needed to fuel brewing stands
  • Ice blocks are now transparent
  • Maps can now be held off-hand and show the heads of players’ skins
  • Locator maps now track the owner’s position, regardless of dimension
  • Worlds can now be set to Invite Only, Friends Only, or Friends of Friends
  • Various improvements and changes to navigating the user interface
  • Redesigned button mapping and added Pick Block for controllers
  • Render Clouds and Fancy Leaves can now be toggled in Video Settings
  • Skins can now be changed from the pause menu
  • Chat messages can now be muted
  • Items picked up are now animated on the hotbar
  • Stained glass and banners will now spawn on End Cities
  • Increased the default player limit on worlds from 5 to 8 on higher-end devices
  • Block placement speed now matches the player’s movement speed
  • Temperature decreases with height and it can now snow at high elevations
  • Observer blocks have updated textures and will now blink red when outputting a redstone pulse
  • Adjusted the color that flashes when mobs are attacked
  • Brick Blocks, Nether Brick Blocks, and Clay Blocks have been renamed to better differentiate from other items
  • Underwater particles
  • Jungle leaves are now transparent on higher-end devices when Fancy Leaves are enabled
  • Changed the sound effects for Creeper explosions
  • Added sound effects for placing Eyes of Ender into portal frames and opening The End portal

Bug fixes

“Too many to mention. My favourites are: making cats purr again, preventing bats from swimming underwater and stopping llamas from creepily turning their heads to stare at you while riding them.”

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Source URL:http://www.gamespot.com/articles/minecrafts-big-better-together-cross-play-update-o/1100-6453481/

Destiny 2: Where Is Xur And What Exotics Is He Selling On September 22?

Another week has passed, which means you’re older, wiser, and that much closer to shuffling off this mortal coil. But if you’re a Destiny 2 player, it also means the tentacle-faced vendor Xur is back in town, and he’s got a few new exotic items for you to purchase and parade around space.

As we learned last week, Xur now shows up on the map, which makes finding him considerably easier than in the first Destiny. From September 22 to September 26, Xur will be kicking it on Titan, specifically The Rig. Take a look below to see what he’s selling.

  • The Wardcliff Coil (Rocket Launcher) — 29 Legendary Shards
  • Foetracer (Hunter Class Helmet) — 23 Legendary Shards
  • ACD/0 Feedback Fence (Gauntlets) — 23 Legendary Shards
  • Sunbracers (Warlock Class Gauntlets) — 23 Legendary Shards

Bungie will conduct a round of Destiny 2 maintenance in the coming week, which means the game will be offline for a period of time. Starting at 6 AM PT / 2 PM BST / 11 PM AEST on September 25, players won’t be able to sign in. An hour later that day, everyone who is logged in to Destiny 2 will be kicked off. All told, there will be interruptions for around six hours.

On September 26, Faction Rallies will begin in the game, starting after the weekly reset on Tuesday and run until October 3. For more details on Destiny 2’s Faction Rallies and how they work head here.

We’re still digging deep into Destiny 2, but there are some basic things you should know (and habits from the original Destiny you might need to break). You can check our Destiny 2 beginner’s guide or our roundup of Destiny 2 guides, tips, and tricks for more information.

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Source URL:http://www.gamespot.com/articles/destiny-2-where-is-xur-and-what-exotics-is-he-sell/1100-6453525/

Left Alive: New Details Revealed For Square Enix's New Shooter

Following the announcement of Square Enix’s intriguing-looking game Left Alive during Sony’s TGS briefing this week, a mountain of new details about it have come to light. The details come by way of a Weekly Famitsu story, translated and reported by Gematsu.

Starting off, Left Alive is a third-person “survival action shooter” for PS4 and PC due out in 2018. The game is set in the Front Mission series, taking place between Front Mission 5 and Front Mission Evolved. Left Alive has three protagonists, one of which is a woman, and you’ll switch between them as the game progresses. You can see the three protagonists in the artwork below.

We also learned that Left Alive’s story has one ending but the final outcome for your character can change depending on the actions you take. Here are some other tidbits:

  • Mainly offline but there could be online elements
  • There are Wanzer-riding scenes and stealth
  • The game takes place in Russia, in 2127
  • Development is 50 percent finished

These are just a few of the newly revealed details about Left Alive. Go to Gematsu to learn a lot more about Left Alive.

Another interesting part of the announcement is that Metal Gear veteran Yoji Shinkawa is working on the project. His artwork can be seen in the trailer above and is also featured below.

Shinji Hashimoto, who has worked on the Final Fantasy and Kingdom Hearts franchises, is producing Left Alive, while Toshifumi Nabeshima, director of the Armored Core series, and Takayuki Yanase, mech designer on Ghost in the Shell: Arise, Mobile Suit Gundam 00, and Xenoblade Chronicles X are also involved.

Left Alive: New Details Revealed For Square Enix's New Shooter
Left Alive: New Details Revealed For Square Enix's New ShooterLeft Alive: New Details Revealed For Square Enix's New Shooter

Sony’s TGS briefing brought a lot of new trailers, including new videos for games like Detroit: Become Human, Zone of the Enders VR, and the new Shadow of the Colossus. You can catch up with all the big news and trailers in GameSpot’s roundup here.

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Source URL:http://www.gamespot.com/articles/left-alive-new-details-revealed-for-square-enixs-n/1100-6453511/

Fallout: New Vegas Dev "Would Love" To Make Another Fallout Game

Fallout: New Vegas developer Obsidian Entertainment would “certainly love to” make another game in Bethesda’s acclaimed RPG series. New Vegas director Josh Sawyer said in a recent interview that he and other staffers at the studio would be jazzed about returning to the post-apocalyptic series after making the beloved New Vegas.

“I would certainly love to work on a Fallout game again,” Sawyer told IGN. “I know there are tons of people at Obsidian who would love to work on a Fallout game again. If we were given the chance, we would certainly love to.”

Fallout: New Vegas Dev "Would Love" To Make Another Fallout Game

Sawyer went on to say that he frequently gets asked about Obsidian making another Fallout game. He said he fields “more questions about Fallout than anything else.” And there is good reason; New Vegas was well received.

GameSpot’s review scored it a 7.5/10. Review Kevin VanOrd said at the time, “Fallout: New Vegas is periodically awesome and consistently compelling. If you’ve got the stomach for some technological lunacy, this is one gamble that will pay off.”

New Vegas was released in 2010 for PlayStation 3, Xbox 360, and PC. Obsidian CEO Feargus Urquhart previously talked about his potential plans for New Vegas 2.

“I think if we were to do Fallout: New Vegas 2–or just a new Fallout–we would probably separate it from what the internal team at Bethesda’s doing,” Urquhart said said in 2013. “We’d keep it on the West Coast, because we’re West Coast people. They’re East Coast, so it makes sense.”

“And we need an interesting confined area. So I mean, it could be LA. Fallout LA,” he added at the time. “That could be interesting. It’d probably be The Boneyard, which is from Fallout 1. It could be very different. It could be almost a Walking Dead meets Fallout-like thing because of all the radiation.”

The latest Fallout game was Fallout 4, which came out in November 2015, and sold like crazy. A Game of the Year edition is coming next week. As for Obsidian, one of the studio’s upcoming projects is Pillars of Eternity: Deadfire, which is due out in 2018.

Given how massively popular the Fallout series is, publisher Bethesda will surely announce more games in due time. But whether or not Obsidian will get the job to make a new entry could depend on a number of factors. 

Would you like to see Obsidian make a sequel to New Vegas? Let us know in the comments below!

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Source URL:http://www.gamespot.com/articles/fallout-new-vegas-dev-would-love-to-make-another-f/1100-6453523/

Square Enix Talks Talks About Embracing "Games As A Service" Model

Back in May, Square Enix management said the video game industry is heading towards the “games as a service” model, at the time stating that the Final Fantasy publisher “will approach game design with a mind to generate recurring revenue streams.” Now, Square Enix president Yousuke Matsuda has doubled down on those comments, saying in a new note to shareholders that the games as a service model is the way forward.

“Gone are the days in which single-player games were of primary status and multiplayer games secondary,” Matsuda said (via @Nibellion). “Lately, multiplayer games have taken the lead, and it is standard for games to be designed for long-term play.”

Square Enix Talks Talks About Embracing "Games As A Service" Model

Games as a service is not a new concept, and it’s a term that is defined differently depending on which company you’re looking at. For Square Enix, games as a service means a game that “place[s] a strong emphasis on longer-term user engagement.”

Square Enix will continue to make games that fit this description. The idea is to make games that people play for a long time instead of completing them quickly and moving on. “In so doing, we will increase customer satisfaction and enhance the lifetime value of the games themselves,” Matsuda said.

One of Square Enix’s biggest recent games, Final Fantasy XV, is adding online multiplayer through an expansion coming up soon. And just this week, the company announced a brand-new shooter called Left Alive, which we wouldn’t be surprised to learn has a significant online element. The games as a service model makes business sense, as a publisher can continue to sell the game and its related content over time. And provided that content is compelling enough, it can be a good thing for gamers.

Also in the note to investors, Matsuda spoke about the growing importance of gameplay streaming. Square Enix is looking into how it can turn this into a business to create another form of revenue.

“An increasing number of our customers around the world enjoy not only playing games themselves, but also watching other gamers play them. You do not actually need to play a game yourself to enjoy it,” Matsuda said. “Watching the advanced techniques of professional gamers and the unique broadcasts of game streamers is another way to enjoy games. Watching gaming is growing into a major form of entertainment thanks to considerable advances in the online streaming environment. It is the presence of e-sports spectators that make this meaningful.”

“Once the size of gaming spectatorship grows, gaming itself will gain value as a form of media. This conversion of gaming into a form of media is proceeding rapidly. We also have a great deal of interest in this field and intend to proactively work to turn it into an actual business.”

You can read Matsuda’s full note to investors here.

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Source URL:http://www.gamespot.com/articles/square-enix-talks-talks-about-embracing-games-as-a/1100-6453522/

Overwatch Free Weekend: Here's Exactly When It Starts

The Overwatch free weekend is starting soon on Xbox One, PlayStation 4, and PC. If you want to play exactly when it starts, Blizzard has announced the specific start-times for the major regions around the world. The free weekend begins at 11 AM PT on September 22, and you can see how that translates to where you live in the image below.

DON’T FORGET: You can play Overwatch FREE on PC, PlayStation 4, and Xbox One starting tomorrow at 11AM PT!
https://t.co/Pq264DygsZ pic.twitter.com/RMWk8f3xgi

— Overwatch (@PlayOverwatch) September 21, 2017

The Overwatch free weekend gives players access to all of the game’s 25 heroes and 16 maps in a variety of modes, including Quick Play, Custom Games, and the Arcade. You’ll also be able to earn Loot Boxes, level up, and unlock customization options; you can carry over all of this progress should you decide to purchase the game following its free trial.

PlayStation Plus and Xbox Live Gold are required on console. Those who intend to play on PC will need a Battle.net account; you can create an account for free here if you don’t already have one. The free weekend ends on Sunday, September 25 at 11:59 PM PT.

In its newest Developer Update video, Blizzard talked more about the measures it is taking to stem the “rising tide of toxicity or bad behaviour in the game.” Overwatch fans will also soon have a chance to pick up a beautiful art book for the game; Dark Horse Comics will release the voluminous Art of Overwatch on October 24.

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Source URL:http://www.gamespot.com/articles/overwatch-free-weekend-heres-exactly-when-it-start/1100-6453515/

Lots Of New Details Revealed For Square Enix's New Shooter Left Alive

Following the announcement of Square Enix’s intriguing-looking game Left Alive during Sony’s TGS briefing this week, a mountain of new details about it have come to light. The details come by way of a Weekly Famitsu story, translated and reported by Gematsu.

Starting off, Left Alive is a third-person “survival action shooter” for PS4 and PC due out in 2018. The game is set in the Front Mission series, taking place between Front Mission 5 and Front Mission Evolved. Left Alive has three protagonists, one of which is a woman, and you’ll switch between them as the game progresses. You can see the three protagonists in the artwork below.

We also learned that Left Alive’s story has one ending but the final outcome for your character can change depending on the actions you take. Here are some other tidbits:

  • Mainly offline but there could be online elements
  • There are Wanzer-riding scenes and stealth
  • The game takes place in Russia, in 2127
  • Development is 50 percent finished

These are just a few of the newly revealed details about Left Alive. Go to Gematsu to learn a lot more about Left Alive.

Another interesting part of the announcement is that Metal Gear veteran Yoji Shinkawa is working on the project. His artwork can be seen in the trailer above and is also featured below.

Shinji Hashimoto, who has worked on the Final Fantasy and Kingdom Hearts franchises, is producing Left Alive, while Toshifumi Nabeshima, director of the Armored Core series, and Takayuki Yanase, mech designer on Ghost in the Shell: Arise, Mobile Suit Gundam 00, and Xenoblade Chronicles X are also involved.

Lots Of New Details Revealed For Square Enix's New Shooter Left Alive

Sony’s TGS briefing brought a lot of new trailers, including new videos for games like Detroit: Become Human, Zone of the Enders VR, and the new Shadow of the Colossus. You can catch up with all the big news and trailers in GameSpot’s roundup here.

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Source URL:http://www.gamespot.com/articles/lots-of-new-details-revealed-for-square-enixs-new-/1100-6453511/

The Evil Within 2 Doesn't Want To "Suffocate" You With Horror Elements

The Evil Within 2 is very much a sequel to the first game: It continues the story of protagonist Sebastian Castellanos, who is now seeking his daughter Lily, whom he believed to be dead. But it also presents players with a larger, more open space to play in, despite the fact that it’s being developed in less time than its predecessor.

GameSpot recently spoke with The Evil Within 2 producer Shinji Mikami (best known for his work on the Resident Evil series) and director John Johanas. Mikami reiterated what we’ve heard before, that the development period on the upcoming survival-horror game was “quite a bit shorter” than that of the first game. But that’s not hugely uncommon, as he noted, “It always takes more time to make the first game in a series, compared to subsequent games.”

Asked what kind of challenges the shorter development cycle presented Tango Gameworks, Mikami said, “The last game was completely linear, and this time was more open feeling, which for a horror game was quite a challenge to create.” Johanas added that creating something bigger than the first game “takes a lot of work,” because it’s a more complex process than simply creating a large game world.

“Scale is one thing; it’s really easy to make something big–you just make it big,” Johanas explained. “But [you have] to find the right density. One of the things we wanted to make sure this time is that it’s not too suffocating in terms of how we presented horror elements compared to the first game. We want it to be open, so you can explore at your own place, and have a sort of ebb and flow to horror experiences and downtime. That just takes trial and error, going back and forth. But because the trial-and-error period was very quick, we made things, we adjusted based on feedback, very quickly.”

We also asked Mikami about the growing expense of game development, particularly for bigger projects. Noting that it isn’t a new trend, he said, “It’s hard to make an original [game] now. The budgets are very big and the stakes are higher than they used to be.” As for whether he would like to do a smaller project, he said, “Yes. I would like to do that,” adding, “I don’t know if it’s OK to say that.”

The Evil Within 2 is just a few weeks away; its release date is set for October 13 on PC, Xbox One, and PS4. For more, You can read our impressions of The Evil Within 2.

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Source URL:http://www.gamespot.com/articles/the-evil-within-2-doesnt-want-to-suffocate-you-wit/1100-6453509/

Minecraft's Better Together Update Out Now, Adds Cross-Play Between Xbox One, PC, And Mobile

The next major update for Minecraft is out now for Xbox One, PC, VR, and mobile. Dubbed the Better Together update, it adds a number of new features to the popular sandbox title, most notably cross-play support between the different platforms.

With the new update, players on Xbox One, PC, and mobile devices are now able to play together online regardless of what platform they’re on. The update will also be released for the Nintendo Switch version to allow cross-play with Nintendo’s console, though developer Mojang says that won’t be ready until sometime this winter.

While Minecraft will eventually support cross-play between most of the platforms it is available on, it doesn’t appear PS4 players will be able to join in on the fun. Sony has been reluctant to allow cross-play between PS4 and other consoles, though Mojang says it is still in discussions with the company about bringing the feature to the PS4 version.

In addition to cross-play, the Better Together update gives all players access to a ton of player-made items on the Marketplace and adds stained glass, fireworks, banners, parrots, and many other new features to the game. The update also allows players to continue their progress in their Realm on a different platform, and they can now share invite links to Realms with other players.

Finally, the Better Together update addresses a long list of bugs–so many that Mojang couldn’t list them all in its patch notes. The developer did, however, specify that llamas will now no longer creepily stare at you while you ride them. You can read more about the Better Together update on the Minecraft website.

Minecraft Better Together Patch Notes

New Features

  • Stained Glass
  • Fireworks (with Elytra boost!)
  • Parrots
  • Banners
  • Armor Stands
  • Jukebox and music discs
  • Recipe Book
  • Book & Quill
  • Ravines
  • Coarse Dirt
  • New world start options: Starting Map; Bonus Chest; Trust Players
  • New game rules: Show Coordinates; TNT Explodes; Natural Regeneration
  • Added “/tickingarea” command to create areas that still update when no players are there
  • Player permissions
  • Zombie Villager spawn egg
  • In-game host options
  • Paper doll viewer
  • Outline selection toggle
  • In-game player names toggle
  • HUD opacity toggle
  • Expanded Xbox Live multiplayer world settings
  • New loading screens with funny and helpful tips
  • How to Play screen
  • Remix 3D export functionality (Windows 10 only)
  • New achievements
  • Server Partners
  • Realms invite links
  • Mash-up Packs and Texture Packs will now decorate the main menu and in-game HUD

Tweaks

  • Rebalanced most of the game sound effects and music, such as rain being much quieter
  • It is now much easier to see underwater after drinking a Potion of Water Breathing and Potion of Night Vision
  • Blaze Powder is now needed to fuel brewing stands
  • Ice blocks are now transparent
  • Maps can now be held off-hand and show the heads of players’ skins
  • Locator maps now track the owner’s position, regardless of dimension
  • Worlds can now be set to Invite Only, Friends Only, or Friends of Friends
  • Various improvements and changes to navigating the user interface
  • Redesigned button mapping and added Pick Block for controllers
  • Render Clouds and Fancy Leaves can now be toggled in Video Settings
  • Skins can now be changed from the pause menu
  • Chat messages can now be muted
  • Items picked up are now animated on the hotbar
  • Stained glass and banners will now spawn on End Cities
  • Increased the default player limit on worlds from 5 to 8 on higher-end devices
  • Block placement speed now matches the player’s movement speed
  • Temperature decreases with height and it can now snow at high elevations
  • Observer blocks have updated textures and will now blink red when outputting a redstone pulse
  • Adjusted the color that flashes when mobs are attacked
  • Brick Blocks, Nether Brick Blocks, and Clay Blocks have been renamed to better differentiate from other items
  • Underwater particles
  • Jungle leaves are now transparent on higher-end devices when Fancy Leaves are enabled
  • Changed the sound effects for Creeper explosions
  • Added sound effects for placing Eyes of Ender into portal frames and opening The End portal

Bug fixes

“Too many to mention. My favourites are: making cats purr again, preventing bats from swimming underwater and stopping llamas from creepily turning their heads to stare at you while riding them.”

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Source URL:http://www.gamespot.com/articles/minecrafts-better-together-update-out-now-adds-cro/1100-6453481/